A Big Daddy is a fictional character in the video game series BioShock . Big Daddies are highly spliced ââ(mutated genetically and transformed with ADAM) humans who have their bodies directly transplanted into the highly armored atmospheric, steampunk-inspired atmospheric clothing atmosphere. They are armed with rifle pistols, heavy drills, rocket launchers, or ion lasers. The Alpha Big Daddies series comes with one of several other weapons as well. Although they make a low-pitched whining sound similar to whales, the Big Daddies do not have the voice actors associated with them. Designed by Irrational Games (then under 2K Boston/2K Australian supervision), they first appeared in BioShock and were heavily promoted. A six-inch Big Daddy action picture is included in the limited edition edition title. In the sequel, BioShock 2 , the player controls the Big Daddy prototype.
They roam the underwater dystopian nomadic city, which is mentally conditioned to protect the Little Sisters - the little girl harvesting a substance called ADAM from a corpse - thanks to a series of plasmids that disarm them from their humanity and free will. The interaction of players with Big Daddies and Little Sisters has been described by developer Ken Levine as the cornerstone of the game, due to the player's need for ADAM to gain strength in the game.
Video Big Daddy (BioShock)
Concepts and design
Created from the start as a man dressed in wetsuits, Big Daddy was designed to have "the incredible metal shades of underwater shields, so powerful that no gunshots can even knock them off his feet." While the concept remains the same of the AI ââcharacters that protect the AI ââcharacter "gatherer" in the title, many ideas are considered for their mobility and execution, including the wheel-mounted version. When the design for individual types evolved, the intricate details of the actual wetsuit were done piece by piece, using the concept that clothing would be made from the salvaged part of town. Developer Ken Levine notes that with the concept of gathering as a little girl, it allows the team to explore the protective role of characters and show it in a way to attract real-world relationships to players.
Two Big Daddy versions are present at BioShock : 'Rosie' and 'Bouncer'. The first draft of the Rosie model featured it in a light atmospheric dive setting with a single hole for viewing through a helmet, as well as the loss of the left arm and hand, replaced with hook and pulley supported by a cable attached to the stump. Then the design returns the arm, adding rivet pistols, heavy oxygen tanks mounted on both shoulders and tentacles like squid that extend from each shoulder. The finished design remains the same, removes the tentacles and reduces the oxygen tank to a single single positioned on its back, tilting toward its right shoulder. Rosie's own rifle progressed progressive design, with the intention of making it "more inclined and threatening".
Big Daddy's Bouncer model featured it in a heavier wetsuit than Rosie, with a more armored helmet and several smaller holes for viewing. Some ideas are considered for weaponry, which initially consists of a fan blade mounted on the wrist in the right arm and a double hook held by the hand in the left hand. This is replaced by a grinding mounted on the hand attached to each arm and an additional oxygen tank tilted to the left shoulder. The modified weapon in the final design is converted into a heavy drill in the right hand, with the engine and the exhaust for it positioned over the right shoulder.
The third model, dubbed "Slow Pro FUM" by the development team, was removed from the game. Standing for "slow-moving, projectile-firing, f'ed-up-melee", the Big Daddy is intended as a slow, revolving type that will center itself and fire heavy projectiles on enemies through cannons mounted in large arms. Though designed for ranges, developers note that melee attacks are meant to be as powerful. In an interview with GameTrailers "Bonus Round", BioShock designers Bill Gardner and Hogarth De La Plante highlight it as a cut aspect of a late game in development, and one they like best to keep from all content cropped for the title. BioShock 2 officially introduced the opponent as 'Rumbler', its weaponry was changed to include a rocket launcher and the ability to deploy mini-turrets around the area.
In BioShock 2 , players are given control of the Subject Delta, the first Big Daddy successfully paired with Little Sister. The design wants it to have a rugged look and looks like "running work", while incorporating later model elements. As a result, some concepts are considered, incorporating parts of the Rosie and Bouncer models, before the developers set the appearance more similar to the previous one, but retaining the heavy workout from the last. In DLC Protective Test , the player plays as the unknown Big Daddy Alpha Series and in DLC's Minerva's Den , the player acts as the Sigma Subject.
In Den DLC Minerva for BioShock 2 , a new Big Daddy called "Lancer" was introduced. This is the only type of Big Daddy featured in Minerva Den. Equipped with new weapons, Ion Laser, and can also transmit flash that blinds the player.
Maps Big Daddy (BioShock)
Appearance
In the video game
Big Daddies are armed bodyguards who are mentally conditioned to Little Sisters, the little girl who collects ADAM from the corpse. The girls in turn interact with Big Daddy, calling it "Mr. Bubbles" or "Mr. B" as they speak or sing to it gently, and mourn for them if they die. To gain a higher level of strength, players must kill a Big Daddy companion and recover ADAM from Little Sister.
If the title screen BioShock is left idle, the video sequence is playing, which graphically shows the violent nature of Big Daddies and the Rapture itself - the splicer pulls Little Sister out of the outlet, and corners him with a wrench, to kill him and harvest his ADAM. A Big Daddy rescued him with an intervention, which follows close-range melee, where the splicer has his hands drilled when he lifts it to self-defense - he then injects himself with Insect Swarm plasmid and attacks Big Daddy with a swarm of red bees. Splicer then fired a shotgun straight into one of the vantage points and fire the Big Daddy helmet, sending it from the balcony, where it lies motionless on the floor below. As he looked down, the drill was hit by his back and emerged from his stomach, directly in his line of sight. The second Big Daddy then did the exercises, causing the splicer to scream in agony. The Big Daddy then removes the drill, rotates the splicer round to face it and punches his face with a drill. The scene cuts to black, and then cuts back to the sister who cries on the floor, until Big Daddy comes to her. With blood dripping from his drill to the floor, it holds a very large hand, taken by a small hand from Little Sister, and the sequence ends.
Outside protecting Little Sisters, they rarely interact with others. They are unable to speak and can only communicate through moans and snoring and roars. If Big Daddy comes across a player character or splicer it will not attack for no reason. However, if the player or splicer is too close to Little Sister, Big Daddy will take an aggressive position to frighten the offender. If Big Daddy or Little Sister is attacked (intentionally or unintentionally), Big Daddy will reply to the attacker until the attacker dies. A plasmid "Hypnotize Big Daddy" can be obtained to hypnotize the Big Daddies to protect the player, but Little Sister will be abandoned, so players lose the chance to get ADAM. The lights on the helmet show their mood: Yellow indicates that Big Daddy does not care about the presence of the player, red indicates anger towards the player, and green indicates that Big Daddy is hypnotized and friendly towards the player.
In BioShock 2, the player takes on the role of Subject Delta, formerly known as "Johnny Topside", which is an early Big Daddy prototype known as the Alpha Series that has his mind and is free to be restored by Tenenbaum. She was the first Big Daddy to be "paired up" with a Little Sister. The Alpha series is a slim and lively Big Daddy type - they do not have much armor, but are faster and more maneuverable: they are similar to the Rosie model, with minor changes and additional features, such as different shaped helmets with their own viewport, worn on the hips (never used in-game), and the ability to install Bouncer exercises. Alpha series are not grafted into their suits like the next production model, but are still highly connected, can use Plasmid. However, the Alpha Series suffers a major flaw: If their Little Sisters are bound in pairs to die, saved, or too far away from them, then Alpha will eventually fall into a coma or rampage - then Big Daddy's generation removes the bonding of certain couples that support the Big Daddies that protect all Little Sisters in general. Unlike in the previous game, Little Sisters will not run away from players when they meet, but instead greet them, able to be "Adopted" to collect ADAM or "Harvested" in place to collect ADAM in bulk with the cost of their lives.
In downloadable content for BioShock 2 called Minerva's Den , players take the role of the Sigma Subject, formerly known as "Charles Milton Porter", in the mission to restore the Thinker from the Reed Wahl, a former Porter colleague who betrayed him to Andrew Ryan and pointed to his transformation into the Sigma Subject. The thinker uses Porter's resemblance to guide Sigma, and at the end of the storyline, Sigma is returned to its original form as Porter.
A Big Bouncer-type Big Daddy appears as a third-party character that can be played on PlayStation All-Stars Battle Royale .
Big Daddy, especially Bouncer type once again, appears on BioShock Infinite and downloadable content, Burial at Sea . The bouncer at Burial at Sea is slightly different because it has a launchable sleeve where Bouncers can "shoot" drill out to a fairly close distance. This then reveals why this feature is not included in Bouncer's BioShock ' as unreliable launchable drill heads and can be decided entirely when fired, Dr. Yi Suchong recommends a steady workout with a Bouncer able to only rush players as compensation.
In promotions and merchandise
To promote BioShock , 2K Games released a huge six-inch Big Daddy figure packed with a limited edition release of this game. However, many figures who arrived broke down, so 2K Games announced in November 2007 that a replacement sculpture would be distributed, accompanied by a printed book for the title.
Reception
The Pittsburgh Tribune-Review describes Big Daddy as "the chariot of mankind transformed into a monster," noting a moral dilemma that tries to fight it or not. PC Gamer called them "weird and interesting to watch" and added "I've never seen anything in a game that looks so angry like Big Daddy when provoked." 1UP.com calls him "BioShock's soul" and his "moral center", adding "He does not choose to fight you You have to make the decision to stop him... You may be afraid of him but you have no reason to hate Big Daddy When he defends a Sister of a bunch of splicer, it is difficult not to eradicate her rifle pistol, and when she bends a knee to allow her to retreat to the safety of her hiding hole in the wall, it is a legitimate touching moment. "
IGN portrays Big Daddy as one of their favorite video game monsters of all time, and in another article states "Some enemies inspire a combination of wonders and terror in gamers as a huge Big Daddy". In an article that discusses characters in the film BioShock, editors Phil Pirrello and Christopher Monfette linked IGN's high-profile score for the game with character, and stated "No such fresh character from the gate is claimed. as fast as Baddie BioShock did... Our hero is just as good as our villain Lucky for the filmmakers, they have great potential in Big Daddy. "Despite their praise, in the later articles they are ranked by readers as the most overrated eighth most video game character, the IGN is associated with their feelings that when the game goes Big Daddy becomes less an impressive threat, and the ability to impersonate as Big Daddy at the end of BioShock removes the "scary pictures" of characters held for the player.
In 2007, IGN featured characters in "Badasssss!" award, where he took third place, directly under Master Chief and Samus Aran. X-Play placed it at number three on the "Biggest 10 Best Video Games of All Time" list, describing it as "Combining lightning speed and killing power, in clothing that implies a tortured dive into Hell." GameDaily listed characters as one of their "25 frightening monsters" in the video game, placing it third on their list. Then the article named her role as a protector of Little Sisters as one of the biggest duo in the video game, and also rated Big Daddy as the best non-boss enemy in the video game, stating "She is a bad mother we will not do" "I want to run to an underwater city, or anywhere, for that matter. " GamesRadar listed it as one of the 25 best new characters of the decade, describing it as "frightening and sad," "very strange and disturbing human," and "very cruel to strangers while gentle to the Little Sisters."
References
External links
- Big Daddy's art development, on the 2K Games website
- BioShock Wiki, external wiki
Source of the article : Wikipedia