Quiz bowl ( quizbowl , academy cup, scholastic bowl , academic bowl , academic team >, etc.) is a quiz-based competition that tests players on various academic subjects. The standard quiz bowl format is played by high school, high school, high school, and university students across the United States, Germany, Canada, Asia and the UK.
These games are usually played with a buzzer lockout system between at least two teams, usually consisting of four or five players each. Players will read the questions and try to score points for their team by buzzing in advance and responding with the correct answers.
The bowl quiz is most often played in a lottery/bonus format, which consists of a series of two different types of questions. Other formats, especially in local competition, may deviate from the above rules.
Video Quiz bowl
History
Most modern quiz quiz forms are modeled after the gaming performances. The College Bowl , created by Don Reid as USO activities for US service men during World War II, is an influential early quiz bowl program. Also known as "The College Quiz Bowl," started on radio in 1953 and then aired on national television from 1959 to 1970.
In the first half of the 20th century, many other competitions such as quiz bowls were also created. Delco Hi-Q started in 1948 as a radio quiz competition sponsored by Scott Paper Company for high school students in Delaware County, Pennsylvania. It claims to be the oldest continuous student quiz contest running in the United States. The This Academic program of television show quiz students has been run for high school teams in the Washington, DC metropolitan area since 1961 and is recognized by the Guinness Book of World Records as the longest quiz program on historical television. It's Academic has been split up in many other US media markets and has inspired many other high school competitions.
In 1977, the College Bowl was revived as an activity on campuses by College Bowl Company Inc. (CBCI). In September 1990, the Academic Competition Federation (ACF) was established as the first major alternative to The College Bowl Company. National Academic Quiz Tournaments (NAQT) was founded in 1996 and currently hosts national competitions at all levels in the United States and supplies tournament inquiries for elementary schools and college teams throughout North America and other parts of the world. In 2008, the College Bowl program suddenly ended, though the company itself continued to operate the Honda Campus All-Star Challenge (HCASC) for historically black colleges and universities.
Maps Quiz bowl
Gameplay
During quiz matches, two or more teams usually consisting of four or five players will be quizzed by the moderator. In most forms of quizzes, there are two basic types of questions: sweepstakes and bonuses. Toss-ups are questions that can be answered by every individual player, and players are generally not allowed to negotiate with each other. Each player usually has a signaling device, also called a buzzer, to signal at any time during a question to provide an answer. If the answer given is wrong, then no other member of the team can provide an answer. If the lottery is successfully answered, the correct answer team is given the opportunity to answer the bonus. Bonuses are usually worth a total of 30 points, and consist of three individual questions each worth ten points. Team members are usually allowed to negotiate with each other on these questions.
A regional or local tournament can remove a number of standard rules completely. Some may only have sweepstakes and do not use any bonuses at all. Some formats include a lightning round in which the team tries to answer some questions as quickly as possible under the given time limit, usually sixty seconds.
The match length is determined by the game clock or the number of questions in the package. In most formats, the game ends after the moderator finishes reading each question in a package. The tie-cutting procedure may include additional reading until the breaking of a tie or a sudden death throw.
Quiz bowl tests players in a variety of academic subjects including literature, science, history, and fine arts. In addition, some bowl quiz shows may feature a small amount of popular cultural content such as sports, popular music, and other non-academic public knowledge subjects, although their inclusion is generally kept to a minimum.
In most quiz competitions, players and coaches can protest moderator decisions if they believe their answer is rejected incorrectly, or the opposing answer is not received correctly.
Toss-up
Two common types of repetitions include buzzer-beater and pyramidal tossups. Buzzer-beaters (also known as speed check or quick-recall questions) are relatively short, rarely more than two long sentences, and contain several hints. This type of question is written specifically to test the players' fast recall skills, and not to distinguish different levels of knowledge that players have.
The pyramid or pyramid voyage includes many clues and is written so that each question begins with more difficult instructions and moves toward easier directions. In this way players with the most knowledge about the subject in question have the most chance to answer first. Pyramid throwing is considered standard for college quiz bowls.
In most formats, answering a throw correctly generates a team of 10 points. Additional points, usually for a total of 15 or 20 points, can be awarded if a question is answered before a keyword that provides specific instructions in the question, an action known as "powering". Answer the raffle correctly called "negging", and can be penalized 5 points for the team. After the neg occurs, the moderator continues to read the rest of the questions for the other team. There is usually no further punishment after a team has been ignored.
Bonus
Bonuses usually have some parts associated with some common threads and may or may not be associated with tossup. A team is usually rewarded with 10 points after answering each bonus section correctly. Typically, only teams that answer the correct raffle can answer the bonus question, although some formats allow the opposing team to answer certain sections of the bonuses not answered correctly by the team that controls the bonus, the game element known as "bounceback" or "rebound "Types of rarely used bonus questions include list bonuses, which require players to give their answers from the requested list, and" 30-20-10 "bonuses, which provide a number of separate clues for one answer to reduce the difficulty, with more points awarded to provide correct answers to the preceding instructions Bonus 30-20-10 was officially banned from ACF in 2008 and NAQT in 2009.
Variations
Some variations on quiz bowl games exist that affect the structure of questions and content, rules of play, and round format. One standard format is the pyramidal tossup/bonus format, used in ACF (or mACF) and NAQT competitions. ACF/mACF retrieval is written in pyramidal style and is generally longer than the College Bowl and NAQT questions. It has a strict emphasis on academics, with very little popular culture. The game is usually not time constrained and lasts until a total of 20 raffles are read. NAQT is another common variation in tossup/bonus format that balances academic rigor with a wider range of subjects, including popular culture and an increasing number of current events and geographic content. Unlike many mACF events, most of the questions used in this format are written and sold by NAQT itself. NAQT also uses their strength in tossup, which rewards players with 15 points instead of 10 for tossups that are answered before a given point. The games played on NAQT rules consist of two parts of nine minutes and a total of 24 toss up. NAQT tossups are usually shorter than most other pyramidal tossups because of the character limits imposed on the question. The format used for College Bowl tournaments is now-dead using relatively shorter questions. Gameplay is relatively fast because it plays in eight minutes, into a typical 22-24 tossup read. The Honda Campus All Star Challenge and University Challenge use similar formats.
The matches are played in the National Academic Championships and the affiliated tournaments are split into four quarters, with different game styles in each phase. Individual tournaments can use a worksheet quiz, a lightning strike, or a draw without the accompanying bonus.
Get started
Since questions generally come from unofficial canon topics, players usually review content questions from older competitions to prepare for upcoming tournaments. Some websites are in this vein, the most commonly used is Quinterest, a navigable database of past quiz bowl tournaments, and Protobowl, a real-time multiplayer quiz game simulator. NAQT also sells a list of frequently asked topics in their questions. Players also research and write questions to prepare the quiz bowl. Active participation in academic courses can also serve as a means of preparing quiz quizzes. Blind recitation of facts outside the high-frequency context, often referred to as "inventory" instructions, is a common method of preparing a quiz bowl, but is generally not recommended because of the lack of academic usefulness in doing so. Team members often specialize in several subjects. Players benefit from exposure to various school subjects and cultures, memorization, and learning skills, and enhanced ability to work together and work in teams.
Competition
The quiz bowl is mainly played in a one-day tournament. Some events have eligibility rules that determine who may participate, such as allowing only beginner and sophomore players or not including graduate students to play. In addition, most tournaments allow teams from one school to compete.
Some schools organize an intramural tournament where every team formed from students can play. High school grade quiz bows are sometimes played during school periods in pre-existing league or athletic conferences or even in single games against other schools.
Several regional variants are held for elementary school students including Knowledge Bowl, Ohio Academic Competition (OAC), Florida Academic Challenge (CAC) Challenge, and various television quiz competitions such as This is Academic . Athletic associations and activities in several US states also held quiz competitions, including MSHSAA Missouri, IHSA Illinois, and VHSL Virginia.
In addition, various formats have been developed to test knowledge in specific fields such as Bible, classical, science, and agricultural science. DECA runs a quiz show in their competition that tests knowledge of business and market topics. Gallaudet University sponsors the National Academic Bowl for deaf university students. The tournament designated as "junk" focuses on pop culture and sports trivia questions.
National tournament
There are several national college championship tournaments whose teams usually pass through regional competitions. This tournament includes:
- NAQT Aerospace Championship Tournament (ICT)
- NAQT College Community College Tournament (CCCT)
- ACF Citizens
- Honda Campus All-Star Challenge (HCASC)
Some national competitions are held in the United States every year for high school students. Compared to the college level, there are usually more tournaments in which teams can qualify. These include:
- NAQT SMA National Championship Tournament (HSNCT)
- Partnership for the National Scholastic Championship Competition Level Competition (PACE NSC)
- National Academic Association and National Academic Championship (NAC) Questions Unlimited
The following high school tournaments are for a single one-star team from every US state or other political subdivision:
- All-Star National Academic Tournament (NASAT)
- National Tournament of Academic Excellence (NTAE) (formerly known as Panasonic Academic Challenge)
Educational grade
Some reformers are trying to increase the value of education and justice from the quiz bowl, especially by using pyramidal questions. Many of the competitions at the primary school level are criticized because they use quick inspection questions, which encourage participants to rely more on their ability to beat faster than knowledge of the subject being tested. Some tournaments such as the College Bowl were criticized for not being sufficiently academic, including exaggerated hints in their questions, and for recycling questions from previous years. The use of "hose", misleading instructions that make players reluctant to beat too early, is also considered a sign of the "bad" quiz bowl. The use of mathematical calculations in tossups has been criticized by some for rewarding quick problem-solving skills on conceptual knowledge and becoming non-pyramidal. Pyramid questions are sometimes criticized because they contain information that is unclear and unsuitable for television.
Broadcasting
Quiz bowl shows have been on television for years in some areas and usually feature competitors from local high schools. Many of these competitions may have rules and formats that are slightly different from standard quiz bowls.
The College Bowl was broadcast on NBC radio from 1953 to 1955. The program moved to television as the General Electric College Bowl and aired from 1959 to 1970, first on CBS and later on NBC. The College Bowl will return to CBS radio from 1979 to 1982, and HCASC was broadcast on BET from 1990 to 1995. The Texaco Star National Academy Championship lasted from 1989 to 1991 on the Discovery Channel and guided by Chip Beall and Mark L. Walberg. In 1994, it was syndicated as the Star Challenge and was organized by Mark L. Walberg. Challenge University is licensed by CBCI by Granada TV Ltd. and broadcast in the UK. Reach for the Top, a Canadian competition with a quiz-like format, has been broadcast on the CBC in the past.
Game gaming contestant
Quiz bowls have received media coverage due to the number of highly successful game show contestants with background activities. Nevertheless, most game shows have little resemblance to quiz bowls in question content and gameplay. NAQT keeps a list of current and existing quiz bowl players at any level that has appeared on TV shows. Some top dollar winners in Jeopardy's history! including former players like Ken Jennings, Matt Jackson, David Madden, and Brad Rutter.
See also
- Bee and Bowl National History - historical quiz competition in the US
- Achieve Peak and SchoolReach - long-standing Canadian SMA competition, previously broadcast nationally on CBC
- School Challenges - high school tournaments in the UK
- Science Bowl - a science-focused US high school tournament
- Golden Lamp of Knowledge - a trophy between quiz teams at Mississippi University and Mississippi State University
References
The work cited
- Jennings, Ken (2006). Genius: Adventure in a Curious, Competitive, Compulsive Enthusiast of Trivia , Villard
External links
- Quizbowl Resource Center
Source of the article : Wikipedia